Network project unit



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What is Network Unit? 

 
Network units are a way to Design multiplayer games and give developers an easy way to integrate multiplayer functionality. We will use the Ethereal blockchain and its smart contracting functionality to create a platform that lets hardware owners (service providers) share unused Bandwidth and CPU resources with developers who traditionally ask their own servers to drive their multiplayer functionality and get tokens to do so. can get tokens from the platform by connecting their wallets to their game accounts to become active clients. Therefore Network Units have unique mining processes in two very different but interesting ways to get tokens.

 
Why Multiplayer Gaming? 

 
Game with multiplayer aspect makes gamers longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer mode can increase the average game clock played to 7 factors.



  

System reputation
 
The Network Unit framework will have an integrated cross-platform reputation system. This way when you become a collaborative player in one game, chances are you will match the collaborative players in all the games you play on the NU infrastructure.
 
Network Units are decentralized Since NU platforms are decentralized, we can offer a more resilient solution supported by automatic failover in case of malpractice or intentional malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.
 
Technical Features
Gamer / Active Client
Proof of Service

Problem
 
Imagine gamers can be complicated Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but other incentivization rates especially regarding earnings earnings can take longer. Unfortunately this can be a very expensive feature because the developers have to fund it.

Our Solution
 
Turning waste into treasure
Solutions Offered
Utilization of unused computing resources into Infrastructure controlled by the decentralized Blockchain
Multiplayer's cheaper integration capabilities use the platform to be available in the Unity Asset Store
Get When You're Playing Games
Cross-platform reputation management system built-in
A decentralized platform that makes it more secure

Masternodes / Service Providers
Masternodes will be required to provide shares and run hosted applications. This host application will serve requests based on our multiplayer framework. Masternodes can act as relays for other host masternodes and take over as new hosts in the event of a failure. Masternodes will also be responsible for verifying peers. Clients (Gamers with connected wallets) will also verify that they are actually providing their resources.
Active clients are gamers who connect their wallets to their games that take advantage of the NU multiplayer framework. This allows them to participate in our verification process running in the background. This not only helps make infrastructure stronger and more reliable but Active clients can obtain tokens to participate in this process.

Verification
 
Online Masternode / Online Verification Service Provider is requested from a node with a random number of verification nodes that will try small network functions by the service providers installed on the node. Mismatch or timeout results in the verification node or node complained using our smart contract. This will be triggered by the Service Provider application.
 
Not only the affected reputation but also the Node shares (NU tokens) can also be affected. In the case of verification where the result is negative (where the result is not equal to the majority) the node will be subject to a fine from the stock and its reputation. If the result is positive (the majority of nodes verify with the same result) the node will be given a reputation and in some cases, the NU token.

Waste Computing Resources
 
Most personal computers and the computational power and bandwidth of hired servers are not fully utilized. Improper server plans, requiring you to subscribe to plans higher than necessary, or the average owner of a computer that is mastered who use them for web browsing, writing documents and games occasionally candy candy are certain examples of this.

Multiplayer functions can be painful and expensive to integrate.
Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and costly. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.
This is not a fair fight Gamers expect a fair game and a good challenge. Unfortunately, most of them do not get it. Cheating or broken bearded mechanics ruin the entire gaming community. Gamers become demotivated, stopping content spending and full economic potential from missed games. Big games require infrastructure 

Infrastructure
 
Limited's massive launch of the game could turn the game into a failure. Network latency or down-time kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of turnover and subsequent damage damage is significant. The 2014 DDOS Xmas attack on Sony is a well-known example of this.
All problems mentioned above can be solved or repaired by the Network Unit platform.
There are a lot of unused processing power and bandwidth out there, Network Units intend to exploit them into blocked, blocked deployed infrastructure used for cost-effective and reliable multiplayer games.
 
Multiplayer functions can be easier and cheaper to integrate.
Easily integrating Unity Asset developers can be freed from having to write complex network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a very popular third-party market for Unity Engine.
 
Gamers can collect tokens by playing Unique network units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens as they help verify the service provider. This not only helps increase the number of active users but can encourage new players to your game who are looking for new ways to get tokens and have a lot of fun in the process.

NETWORK UNITS 
 
 offers innovative solutions by decentralizing multiplayer games. This will create a platform that can get you token by providing your computing resources. Game developers can decentralize their servers that can be easily done by integrating them with the NETWORKS UNITS platform. It is based on the ability of Ethereal Blockchain and smart contracting capabilities to offer a comprehensive platform for the gaming community. Their platforms have many benefits from different angles and some of them are mentioned below.

NETWORK UNITS builds an efficient platform that not only leverages current resources in a decentralized way but also provides security to game developers and gamers. The use of blockchain technology allows operators to be transparent and reliable.

Network Units are decentralized
 
Because NU platforms are decentralized, we can offer more flexible solutions supported by automatic failover in case of malpractice or deliberate malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.

Event Details Presentation of Network Units
 
Presale Started: November 8, 2017 1:00 PM UTC 
Presale Expires: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH 
Minimum Presale Cap: 500 ETH 
Token Price: 1 ETH = 500
NU Minimum Transaction Amount: 0.01 ETH 
Distribution: Smart Contract is used to generate tokens directly after receiving ETH. Token base rate is transferred to the contributor's wallet instantly. Presale Quantity Bonus Price will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends

Multiplier Bonus Quantity Presale
 
0-50 ETH = 35%
50-250 ETH = 40% 
250 or greater = Contact Us
Unused Tokens Our Smart Contracts generate NU tokens because they receive contributions from ETH so there will be no unsold amount or residual amount.

BOUNTY PROGRAM
 
We offer our participants a total allocation of 2% of our token supplies overall.
The number of tokens in circulation may vary (depending on the actual amount recorded at the Token Sale), however, 2% of tokens will still be addressed to the prize campaign. 
Signature campaign: Campaign 
Blog / Media 40%: 10% 
Translation Campaign: 
15% Facebook campaign: 
Twitter campaign 10% 
: 10% Secondary Campaign: 10%
Promote us in the forum by adding our Signature and Avatar on your profile, and get the NU Token as a reward for participating in the signature campaign. 
Rules, Condition Conditions:

1: The stakes will be counted since the user submits the participation form and gets approval. Upon approval, participants are not allowed to change their signatures until the end of the campaign. A random check will be performed and those who will be found doing this will soon be disqualified. Pay particular attention to the fact that the campaign ends just when the Token Sales is complete - even if it happens before the schedule if it reaches its full limit.

2. Sign up to the Telnet Networknet chat: http://t.me/networkunits

3: You must submit a total of 50 Posts during the campaign period.

4: All posts must be made in the "Alternate cryptocurrencies" or "Trading Discussion" section of the forum. Posts in off-topic threads will not be counted and spamming and trolling of all types will only make the participants disqualified.

5: If a member gets a new rank, they must change the signature accordingly.

6: Registering multiple accounts is prohibited. Checks will be performed throughout the process and any multiple accounts will be deleted.

Payment: 
 
 back member: 2 
  Full / full weekly members: 1.5 bets / weekly 
  Members: 1 share / weekly 
  Junior Members: 0.5 share / weekly
  * Users who wear an official avatar will qualify for an additional 0.5 shares 

Roadmap Development
 
Timeline 
 
2015 
● Bad Storm Company Registration 
● 3D Wood Smash Removal on iOS and Android 
2016 
● El Mirador release on iOS and Android with Cardboard VR support
● Expansion for Holographic Research and Development and VR for applications, games and entertainment
● Experimentation. netcore viability for multiplayer server functionality 
Q1 2017 
● Examining the current Hosted Multiplayer Framework Solution
● Optimize Optimization for Dark Experience in VR & Holo
Q2 2017 
● UDP and RUDP library experiments
● Development of Zombie Mocap
● Implementation of Spatial Mapping for HoloZombies 
Q3 2017
● Bled of State Political Fighting Game Release to iOS and Android.
● Service Provider Providers of Proof Network Units Concept Development Concepts 
Q1 2018 
● Early Smart Contract Development for Verification Reputation
● Network Unit Framework Proof of Demo Release Concept
● Obtain more Programmers as Contractor and / or Staff
Q2 2018 
● Convert UDP and RUDP libraries to .netcore
● Viability Studies on TCP integration
● Early Smart Contract Development for Active Client Verification
Q3 2018 
● Early Smart Contract Development for Staking Methods
● Initial launch of the Service Provider's application
Q4 2018
● Release Unity Asset Network Unit with initial Real Action Action Networking function
Q1 2019 
● Research storage endurance and Blockchain database
● Release of Title of Release 1
Q2 2019 
● Full Integration of RUDP and / or Reliable TCP protocols
Q3 2019
 ● Release Headline Title 2
Q4 2019 
● Release the Next Phase of Unity Asset Network Units with TCP and / or RUDP functions
Q1 2020 
● Upload Title Upload 3
 
 
TEAM
 
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For more information please visit the link below: 

Twitter : wily27

By ETH :0x31F5A81e9a6C8295423bDBDCC572a48c247BaE2F


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