NETVRK
Virtual reality, without a doubt, is in the process of becoming a progressive and transformative technology in modern communities. Users now have access to a new experience exploring the virtual world. All they need is a headset.
virtual reality is referred to as virtual because it is currently generated using computer algorithms, and therefore not real. We should also mention that VR's history goes back many years, as many believe the early stages of VR have started with the first stereoscopic device invented by Charles Wheatstone in 1838.
Interesting fact is that Charles device and current VR technology is almost the same, like Charles device in 1838 and development of popular mobile VR solution chosen by Oculus, Gear VR, has achieved three-dimensional viewing effect, image using two two-dimensional image (oneseen from every eye) to deceive the brain.Our NetVRk team has dedicated a lot of time and effort to create the most brilliant experiences in Virtual Reality.
Our shared VR platform is based on a model universe, with planets, cities and interactions. The NetVRk platform allows user to mimic real-world physical interactions and discover and create VR content by shredding 3D / visuals / their code or using NetVRk's easy-to-access VR creation tools. Non-professional users can easily create VR experiences without extension knowledge of 3D code or software.
OUR VISION
be the next internet evolution by offering the world a way to sume and create immersive experiences while monetizing and sharing content that will result in an ever-expanding virtual metaverse.
virtual reality is referred to as virtual because it is currently generated using computer algorithms, and therefore not real. We should also mention that VR's history goes back many years, as many believe the early stages of VR have started with the first stereoscopic device invented by Charles Wheatstone in 1838.
Interesting fact is that Charles device and current VR technology is almost the same, like Charles device in 1838 and development of popular mobile VR solution chosen by Oculus, Gear VR, has achieved three-dimensional viewing effect, image using two two-dimensional image (oneseen from every eye) to deceive the brain.Our NetVRk team has dedicated a lot of time and effort to create the most brilliant experiences in Virtual Reality.
Our shared VR platform is based on a model universe, with planets, cities and interactions. The NetVRk platform allows user to mimic real-world physical interactions and discover and create VR content by shredding 3D / visuals / their code or using NetVRk's easy-to-access VR creation tools. Non-professional users can easily create VR experiences without extension knowledge of 3D code or software.
OUR VISION
be the next internet evolution by offering the world a way to sume and create immersive experiences while monetizing and sharing content that will result in an ever-expanding virtual metaverse.
OUR MISSION
our goal is to produce a unique and visually appealing world, ready to be explored, populated, and even reshaped to suit all user needs.
NETVRK
users will be able to use their world for personal and professional use
destination while enjoying the blockchain-based ecosystem that provides it with tools to monetize their VR environment in a safe economy.
our goal is to produce a unique and visually appealing world, ready to be explored, populated, and even reshaped to suit all user needs.
NETVRK
users will be able to use their world for personal and professional use
destination while enjoying the blockchain-based ecosystem that provides it with tools to monetize their VR environment in a safe economy.
PROBLEMS WITH VR
With so much potential, what made VR mainstream?
LACK OF QUALITY CONTENT
Limited amount of quality content in a VR environment. Lacks well-made design tools.
PROBLEMS ENTERING
high standards and complex conditions for the average user when it comes to content creation. Expensive costs for application development.
NO MONETIZATION OPTION
Lack of possible ways to monetize activity in VR, or for mainstream industries to capitalize on in industry.
With so much potential, what made VR mainstream?
LACK OF QUALITY CONTENT
Limited amount of quality content in a VR environment. Lacks well-made design tools.
PROBLEMS ENTERING
high standards and complex conditions for the average user when it comes to content creation. Expensive costs for application development.
NO MONETIZATION OPTION
Lack of possible ways to monetize activity in VR, or for mainstream industries to capitalize on in industry.
SOLUTION
A social VR platform with powerful creation tools and infrastructure to easily create, share, experience and monetize VR. The VR App Store provides the ability to create apps and experience them with others.
UNLIMITED AMOUNT OF UNIQUE CONTENT
An infinite number of unique and fully interactive VR worlds. We offer new and endless interest in VR with fast consumer growth.
USERS AT ALL LEVELS CAN CREATE WORLD/VR APPLICATIONS
Without technical knowledge, users can create engaging VR content for business or pleasure using NetVRk's unique editor and multi-functional tools.
MONETIZATION & GIFTS FOR PARTICIPATION
All VR users will benefit. With all VR under one roof, businesses will be able to leverage through multiple means for monetization
AR and VR are very important in the media and entertainment industry, as they are used for various applications and are currently revolutionizing
Over the last few years, AR and VR have become a necessity for the entertainment industry.
The global augmented reality and virtual reality market is segmented as follows:
Devices [including head-mounted displays (HMD), handheld devices, head-up displays (HUD), projectors, display walls, motion tracking devices, and more]
Offers (classified into hardware and software)
Applications (classified into consumer, commercial, corporate and others)
Verticals (including entertainment and media, gaming, health care, aero- space and defense, manufacturing, retail, education and more) According to Mordor Intelligence research, AR and VR technology is currently trending in the manufacturing industry with a myriad of applications, including complex assembly, maintenance, expert support and quality assurance.
A social VR platform with powerful creation tools and infrastructure to easily create, share, experience and monetize VR. The VR App Store provides the ability to create apps and experience them with others.
UNLIMITED AMOUNT OF UNIQUE CONTENT
An infinite number of unique and fully interactive VR worlds. We offer new and endless interest in VR with fast consumer growth.
USERS AT ALL LEVELS CAN CREATE WORLD/VR APPLICATIONS
Without technical knowledge, users can create engaging VR content for business or pleasure using NetVRk's unique editor and multi-functional tools.
MONETIZATION & GIFTS FOR PARTICIPATION
All VR users will benefit. With all VR under one roof, businesses will be able to leverage through multiple means for monetization
AR and VR are very important in the media and entertainment industry, as they are used for various applications and are currently revolutionizing
Over the last few years, AR and VR have become a necessity for the entertainment industry.
The global augmented reality and virtual reality market is segmented as follows:
Devices [including head-mounted displays (HMD), handheld devices, head-up displays (HUD), projectors, display walls, motion tracking devices, and more]
Offers (classified into hardware and software)
Applications (classified into consumer, commercial, corporate and others)
Verticals (including entertainment and media, gaming, health care, aero- space and defense, manufacturing, retail, education and more) According to Mordor Intelligence research, AR and VR technology is currently trending in the manufacturing industry with a myriad of applications, including complex assembly, maintenance, expert support and quality assurance.
Currently, the VR industry is experiencing increased competition between companies.
The global market consists of major hardware manufacturers:
OCULUSSS
GOOGLE
HTC
SAMSUNG
SONY
LENOVO
TOKEN ECOSYSTEM
The global market consists of major hardware manufacturers:
OCULUSSS
HTC
SAMSUNG
SONY
LENOVO
TOKEN ECOSYSTEM
BUY ASSET
NETVRK tokens can be used to buy assets inside the virtual reality world you are in. Assets can include buildings,
vehicles, houses and many others to be found on NETVRK market.
NETVRK tokens can be used to buy assets inside the virtual reality world you are in. Assets can include buildings,
vehicles, houses and many others to be found on NETVRK market.
BUY LAND
Like in the offline world, land is also omething valuable commodities in the VR world in NETVRK. Token can used to buy land in these major real estate hotspots
facing the beach, or right in front of town.
Like in the offline world, land is also omething valuable commodities in the VR world in NETVRK. Token can used to buy land in these major real estate hotspots
facing the beach, or right in front of town.
BUY AD SPACE
NETVRK tokens can be used to purchase ad space can be used to generate passive income and so be it sold to other parties for a healthy profit.
NETVRK tokens can be used to purchase ad space can be used to generate passive income and so be it sold to other parties for a healthy profit.
GENERATE NFT
Tokens can also be used to generate Non-Fungible Tokens (NFT), another way to earn extra income.
Tokens can also be used to generate Non-Fungible Tokens (NFT), another way to earn extra income.
Stalingrad
Another way to earn passive income with NETVRK tokens can be made via staking, which pays a fixed staker profit percentage based on staking their tokens on network.
Another way to earn passive income with NETVRK tokens can be made via staking, which pays a fixed staker profit percentage based on staking their tokens on network.
DISCLAIMER
This article is intended for general information purposes only and does not constitute an invitation or offer to buy or sell NETVRK.
This does not constitute an endorsement of professional investment advice, recommendations or independent analysis, and should not be construed as a commitment to the pursuit of the goals and objectives outlined herein, that is to those of the staff. to change from time to time at the discretion of the NETVRK TEAM. therefore, the information contained in this Article has not been prepared in accordance with the relevant governing rules and regulations such as publication in various jurisdictions.
For more information about NETVRK, click the link below
OFFICIAL LINK
WEBSITE:https://netvrk.co/
TWITTER:https://twitter.com/NetVRk1
FACEBOOK:https://www.facebook.com/NetvrkVR
TELEGRAM GROUP:https://t.me/NetVRk_Official
DISCORD:https://discord.gg/baAhdCHUnb
LINKTREE:https://linktr.ee/netvrk
MEDIUM:https://www.medium.com/@netVRk
REDDIT:https://www.reddit.com/r/NetVRk/
INSTAGRAM:https://www.instagram.com/netvrk
WHITEPAPER:https://whitepaper.netvrk.co/
This article is intended for general information purposes only and does not constitute an invitation or offer to buy or sell NETVRK.
This does not constitute an endorsement of professional investment advice, recommendations or independent analysis, and should not be construed as a commitment to the pursuit of the goals and objectives outlined herein, that is to those of the staff. to change from time to time at the discretion of the NETVRK TEAM. therefore, the information contained in this Article has not been prepared in accordance with the relevant governing rules and regulations such as publication in various jurisdictions.
For more information about NETVRK, click the link below
OFFICIAL LINK
WEBSITE:https://netvrk.co/
TWITTER:https://twitter.com/NetVRk1
FACEBOOK:https://www.facebook.com/NetvrkVR
TELEGRAM GROUP:https://t.me/NetVRk_Official
DISCORD:https://discord.gg/baAhdCHUnb
LINKTREE:https://linktr.ee/netvrk
MEDIUM:https://www.medium.com/@netVRk
REDDIT:https://www.reddit.com/r/NetVRk/
INSTAGRAM:https://www.instagram.com/netvrk
WHITEPAPER:https://whitepaper.netvrk.co/
Author:wily27
Komentar
Posting Komentar